Every AF is also getting base capacitor numbers increased by approximately 30%. Every AF is getting a speed boost in the form of increased max velocity and lowered mass. We are giving Assault Frigates a substantial balance pass. Max Velocity reduced from 415 m/s to 375 m/s (-40 m/s).The maximum velocity attribute has been decreased by 10% for all Assault Frigates Artillery fits fighting at long range can sometimes do without the ADC, if their primary defensive plan is to warp out. Most fits will mount an Assault Damage Control for brief bursts of near-immunity to damage this can work especially well when supported by fast, agile frigate-sized armour logistics ships. Within the broad activity of damage-dealing, the Wolf has many valid fits, from an armor-tanked autocannon brawler, through a balanced mid-range kiting autocannon fit, to a fast long-range kiting artillery fit. As a turret-focused damage-dealer, the Wolf deserves Tech 2 small projectile turrets, and the best gunnery support skills you can supply. Like other Tech 2 ships, the Wolf has tight fitting requirements, which are eased by fitting skills, and also benefits from excellent support skills in general. Consequently, when compared to its brother the Jaguar the Wolf has more firepower but less speed and less utility beyond its core purpose of dealing damage. The same slot limitation hampers any really serious shield tanking, which requires mid slots. Its 2 mid slots means it is not well suited to tackling, as it has very little space for tackle and utility modules. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.With 5 high slots and 5 low slots, the Wolf is a brute of a damage-dealing frigate. has granted permission to to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with,. All other trademarks are the property of their respective owners. EVE Online and the EVE logo are the registered trademarks of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. bitcoin: 1CHRiBBArqpw5Yz7x5KS2RRtN5ubEn5gFĬOPYRIGHT NOTICE EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. You can do even l4s if you are masochist.įirst page | Previous page | Next page | Last pageĬopyright © 2006-2023, Chribba - OMG Labs. Ok, forget that 2x mse nonsense and fit small gistii sb. 05 PG to spare, about 10 CPU at most spare. I can see all these evil npcs frigs going "oh****, we cant kite/outtrack that bastard."ĭread Guristas Kinetic Deflection Amplifier The base resists for the Minnie AFs are nice, but an Invul II and DCU II can give a nice boost nonetheless.Īnddeh McNab Matari Department of Gun Control I'm not certain, but I think my fit was something like:ģx 200mm II, 1 x Malkuth Rocket (easy on CPU)ġx Med Extender II, 1x Invul II, 1x Stasis Web/Tracking Comp (named), 1x 1MN AB IIġx Nanofiber II, 1x Gyrostab II, 1x DCU II It's a tight fit, my power-grid is completely maxed! I'm currently tanking these lvl3 missions with ease! Anyways it turns out I only have 4,156 shields with all those shield extenders. I have more calibration left, so I think I might switch it to something better. Then I have 2 small core defense field extender I rigs. 3x200mm 1 arbalest rocket launcher in the highs. And the mids are 2 medium shield extenders II, named small shield booster, and a t2 afterburner. My lows is 2x micro aux and a capacitor power relay II. Thread Statistics | Show CCP posts - 0 post(s) Channels Ships and Modules My Jaguar PvE setup » Click here to find additional results for this topic using Google
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